“LevelUp”: Urban Evolution’s Wristband Ranking System

LevelUp_logo

Urban Evolution uses a proprietary and copyrighted wristband ranking system to help instructors and students monitor their progress and develop their Parkour skills and techniques. We also have a "Frequently Asked Questions" section for the wristband ranking system that may help you understand more about how and why we have this system in place.

The skills listed are those that should be reliably demonstrated by a student of that rank, e.g. a student with a White wristband should be able to demonstrate rolls, jumping and landing with good form, etc. If you’re not sure what these skills are, we’ve hyperlinked to the various skills in the list below. Still got questions? Call us or text us orsend us an email!

If you are an experienced traceur or traceuse interested in taking the Green test but have never been to the gym before, we highly recommend scheduling a prep session (especially if you ARE an experienced parkour practitioner). We say this because no one passes the Green test without some prep. Contact us at [email protected] for more information on scheduling the test and how to prepare.

The LevelUp ranking system is mostly to help you, the student, monitor your training and set goals accordingly. Each rank will have General Requirements (time training at the gym and number of visits, plus other requirements) and Skill Requirements (demonstrations of parkour knowledge and development). Our system uses the following terms, which we’ll outline for you:
  • Strength/Conditioning – Is your body prepared for parkour? Static forms, development of extremities (grip, foot/ankle endurance, etc.), basic flexibility/balance/coordination
  • Techniques – Do you know the movements that are particular to parkour? Recognition of individual techniques, consistent execution, smooth entrance/exit
  • Stealth – How refined are your skills? Economy of movement (minimal footsteps, etc), connectivity/transitioning, control over momentum, impact absorption/redirection.

Technical Requirements

  • Vault
  • Wall
  • Rail
  • Miscellaneous “other sorts of movement that don’t fall readily into the categories of vaults, walls, or rails.”


White Wristband

General requirements:

  • Student has completed an Intro to Parkour class, and

Is familiar with and can reliably demonstrate the following techniques:

Jumping / Landing Rolls (parkour / shoulder roll) on mats Safety Vault / Speed Vault

Green Wristband


General requirements

-Student has completed at least 3 months of training AND 30 white band parkour classes AND 10 Eat Your Veggies classes at a minimum before attempting the Green Band test.  Please note, this does not necessarily mean you are ready to test after taking the minimum number of classes.  It means you are eligible.  If you rush into the test even though you still don’t know the material, you’re wasting our time and yours.  Remember that our tests are voluntary.  If you’re not sure if you’re ready…then you’re not.  Keep practicing!

-A total score of 75% or better

Kids Ages 9-14: Before you can test, you must first complete an instructor petition:
Obtain the SIGNATURE CARD from the front desk. Approach two instructors for review. The instructors will ask you to demonstrate random techniques from the list below. If BOTH instructors approve your skills and believe that you listen well enough to practice open gym in a safe and responsible manner, then he or she will sign your card, and you may schedule your Green Wristband Test. If the instructor does not approve, you must then go home, review the material, and attempt to get the very same instructor’s approval at a later date. Here’s a printable checklist!

401PK (Ages 35 and up): Certain skills are not required to earn your Green Band if you’re over the age of 35. We’ve marked them with a * below. Here’s a different printable checklist.

Members & Punch Card Holders: The first test is free ($30 for non-members), and $30 per test for the second and subsequent attempts for everyone. All tests are by appointment (no walk-ins!) and only after receiving confirmation of an appointment by emailing [email protected].

Non-Members: If you wish to only do open gym without taking classes, there is a $40 test fee which we will apply to your Open Gym membership if you pass the test. If you do not pass the test, sorry…your money is ours now. But just because you have a black belt in strip-mall taekwondo, you’re a gymnast, someone called you to try out for Ninja Warrior, or your child “is a monkey” does NOT mean you (or they) are just going to breeze through a very technical and formal exam. We love it when people sail through our tests. We hate it when we spend our free time watching someone with a too-high opinion of themselves utterly fail at a test where we publish exactly what is expected of them in order to pass right here on this website.

Got questions? Call or text us (855-NINJAS1 / 855-646-5271, [email protected])

Strength / Conditioning Requirements

Technical Requirements

Vault Techniques: Safety, SpeedKong*, Dash*, Gate, Thief, Reverse*, Easy, LazyTurn, Kash (Kong -> Dash)*, Lash  (Lazy -> Dash)MonkeyPop Vault.

Wall Techniques:  Cat Leap to Top Out, Top Out to Cat Hang to Drop, Wall-Runs (1-step or 2-step*), Wall Gaps (Cat-to-CraneCat-to-Precision, Cat-to-Dyno to roll, Cat-to-Cat), Tic-tacs.

Rail Techniques: Circle Up / Circle Over, Rail QM, Pole QMMonkey Traverse*, Rail Walk, Shimmy Traverse, Sloth Traverse, Under-bar, Reverse Underbar*,  Rail Precisions*, Laches*, Molly UpsPole Cat Leaps, Rail Swing Bails, Rail Bails

Stealth Requirements

 Impact

Misc. Techniques: Crane Landings, Bounding*, Foot Placement Sequencing, Dive Roll /Assisted Dive Roll, Vault BailWall Stall

Efficiency / Flow

Students will show two runs consisting of at a minimum of 5 obstacles: 1 Vault technique, 1 Wall technique, and 1 Rail technique, and a “meaningful” roll) on a course that the instructors will set up. The idea is to demonstrate your flow and efficiency, not show off your fanciest moves.

Red Wristband

General requirements:

-Student has at least 4 months of training since the intro class with 2-3 visits per week (50 visits minimum).

-Student has displayed competence with chaining movements together and demonstrates flow.

-Student is beginning to develop personal style and has demonstrated a commitment to parkour and it’s philosophy.

-85% total score or better

Pairs – 2 picks from each category

Pushing

Pulling

Lower body

Core

Bails – Choose 1 bail from 3 scenarios

Flow – Perform all three scenarios

Scoring

1-10 scoring

22 total scores (220 point total; 85% to pass/187 point total)

16 scores for Pairs (8 conditioning, 8 technique)

6 scores for Bails and Flow (one overall score per pick, even though they may have to demonstrate multiple iterations of the same bail)

Rules for the Pairs Section:

  1. Each skill is to be performed immediately following the completion of the paired exercise.  Any delay is subject to penalty.
  2. A short break (1 min) will be given after every 3rd skill (3 breaks total)
  3. The pairing rows are set; no mixing different skills and techniques.

Pairs

Pushing

  • All (These pairs may be tested on any age group)
ConditioningTechnique
20 sec deep diamond (15 down/5 up) ->Foot placement sequence (4-5 vaults)
15 QM clap in 30 sec ->Rail QM stand up turn around (2x)
15 donkey kicks ->kong precision (sized for the student)
  • Ages 12-35 (These pairs may be tested on ages 12-35 only)
5 handstand presses against wall ->kong precision
60 sec handstand against wall ->4 consecutive vaults
45 degree incline single arm press (5/arm) ->Foot placement sequence (4-5 vaults)

Pulling/grip strength

  • All (These pairs may be tested on any age group)
ConditioningTechnique
15 sec passive hang, each hand ->pole cat leap to precision
10 scapular pulls* ->lache cat, crane, or pre
10 cat hang pull ups ->tac to cat to cat to climb up (ramp for 35+)
  • Ages 12-35 (These pairs may be tested on ages 12-35 only)
5 ice cream makers ->3 climb ups in 15 secs
8 wide grip pull ups (1.5x shoulder width)* ->multi-angle lache
3 muscle ups/gymnastic kip up* ->multi-angle lache

Lower body

  • All (These pairs may be tested on any age group)
30 second running high knees ->running up rail pre (7-10 shoes, 1’ height differential)
30 second rapid mountain climbers ->8-10’ rail walk w/180 pivot x2
8 single leg burpees each leg ->elevated striding (4x @ 7-9 shoes)
  • Ages 12-35 (These pairs may be tested on ages 12-35 only)
15 deep squat jumps (no tuck, no plyo) ->multi precisions (8x @ 6-8 shoes)
8 cossack squats per leg ->long distance tac to pre (adjust to student)
15 tuck jumps (plyo) ->elevated plyo pre (4x @ 7-9 shoes)

Core

  • All (These pairs may be tested on any age group)
3 toes to bar ->lache to cat dyno to lache
20 sec hanging L-sit* ->circle up to cast to bar mount/dismount
45 sec v-sit (arms raised) ->10 each side dizzy rolls inside circle
  • Ages 12-35 (These pairs may be tested on ages 12-35 only)
5 candlesticks ->45 second dizzy rolls inside circle
3 dragon flags ->circle up to cast to bar mount/dismount
3 toes to wall (reverse wall hang) ->cat dyno to lache 180 to cat

*cannot come down from rail; must go straight to technique

Bails

Flow

Black Wristband

General requirements

-Student has at least 12 months of training since the intro with as least 2-3 visits per week (150 visits minimum). -Student has mastery of chaining movements together and developed a personal style -Student’s training is mostly self directed -Unanimous vote by testing council (The Council of Ascension & Mergers & Haberdashery)

Scoring details:

The test has three sections: burpees (50 points possible), conditioning (50 points possible), and flow (50 points possible).

Burpees will be scored on completion. If a student completes 5 rounds of 10 burpees, they will get a perfect score of 50 points. If they slow down around the third round and can only do 7 burpees, then 5 on the next round, then finally only 2 on the last round, they’d be scored a 10/10, 10/10, 7/10, 5/10, and 2/10, for a total of 34/50 (ouch).

Conditioning: The student will pick 5 conditioning skills from the list above before the test starts. Instructors will make note of the skills the student has picked on their scoring sheet before the test starts. Scoring the conditioning section is somewhat trickier. The focus here should be on completion, cleanliness of movement, proper form, and ambidexterity (where applicable). Scoring is again based on 10 possible points each round.

The Flow runs should be done in the following order:

  • Floor is Lava (1 minute)
  • A-B-A (10 obstacles per route, 20 total)
  • Package Retrieval / Save the Baby
  • Gate Runs
  • 1 Minute Constant Flow

Conditioning (Student Picks 5) (score 0 – 10)

50 points possible total

  • 10 double-clapping pushups (12 seconds)
  • 3 fast wall climb-ups (12 seconds)
  • 1 front lever (body totally straight) (3 seconds)
  • 1 climb-up to overstack free-standing handstand pushup (from cat hang to pseudo-planche to handstand, no feet on box)
  • 1 single-arm chin-up on both sides
  • 3 static muscle ups (no kip)
  • 3 single-arm push-up on each side
  • 10 toes to wall (15 seconds)
  • 1 flag (strong side only okay, 3 seconds) (Passing = strong side 3 seconds = 8.5 points. Both sides = 10 points)
  • 1 dragon pistol squat each side
  • 1 rail balance pistol on each side at height (6’ or more)
  • 30 second single arm (unassisted) handstand, either arm
  • 60 second freestanding handstand
  • 5 second planche hold (extra points for straight arm vs tucked arm)
  • 5 circle-ups and circle-overs in 15 seconds
  • 3 elevated dragon flags (no contact between your back and the ground, trapezius contacts the pole to keep you up)
  • 5 hanging windshield wipers (1 = back and forth)
  • 8 single leg broad jump burpees each leg (jump with only one leg)
  • 5 archer pull-ups each side

Flow:

  • 1 routes of A-B-A with a minimum of 10 obstacles in each route.  Deductions are given for each individual mistake.  Mistakes can be anything from a break in flow, to a hard landing, to bumping into something, to an obvious technical error (burrito roll, etc.)
  • 1 minute of “floor is lava” movement, similar to “constant flow,” but deductions are made for touching the ground.
  • 1 route of package retrieval (A-B-A) (“Don’t Drop the Baby!”) to pick up a 1-2lb “baby” and bring it back to the point of origin (1lb sandbag from a weight vest). No, you cannot use your pockets, clothing, or storage accessories. Duh. Don’t even ask.
  • 1 route of gate runs (gates predetermined by testers).
  • 1 min constant flow over all areas.  Deductions are given for each individual mistake.  Mistakes can be anything from a break in flow, to a hard landing, to bumping into something, to an obvious technical error (burrito roll, etc.)

 

*PLEASE NOTE*
The techniques listed here are just building blocks in your awesome parkour journey.